PC Archives - Team VVV https://www.teamvvv.com/category/platforms/pc/ I came. I saw. I conquered. Thu, 30 Jun 2022 17:10:12 +0000 en-GB hourly 1 https://wordpress.org/?v=6.0.1 MX Vs ATV Review Impressions https://www.teamvvv.com/reviews/mx-vs-atv-review-impressions/ https://www.teamvvv.com/reviews/mx-vs-atv-review-impressions/#respond Thu, 30 Jun 2022 17:10:12 +0000 https://www.teamvvv.com/?post_type=reviews&p=164385 MX Vs ATV is one of those brands that fans consistently support. It garnered a loyal following based on past iterations and at its core there is always a fun racing game to enjoy. Often there is a similar trait of somewhat dated graphics combined with arcade elements. Moving onto MX Vs ATV Legends and […]

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MX Vs ATV is one of those brands that fans consistently support. It garnered a loyal following based on past iterations and at its core there is always a fun racing game to enjoy. Often there is a similar trait of somewhat dated graphics combined with arcade elements. Moving onto MX Vs ATV Legends and it appears to be more of the same, some fun gameplay, graphics that are sometimes dated, sometimes featuring decent lighting and textures, a mixed bag.

You can check out my review impression on the video below. This tests the Xbox Series X version and goes through a rather brief top line review highlighting a few core strengths and weaknesses. Suffice to say there is fun to be had if you’re a fan of the genre or franchise, however the game does a feature a range of bugs and issues that need to be smoothed out while the UI and navigational experience is dated at best. One purely for fans of the genre.

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SBK is back! https://www.teamvvv.com/news/sbk-is-back/ https://www.teamvvv.com/news/sbk-is-back/#respond Thu, 09 Jun 2022 11:48:51 +0000 https://www.teamvvv.com/?post_type=news&p=164382 World Superbikes has always held a very special place in the hearts of motorbikes fans. There is a very status to these guys that is grounded and quite unlike anything else. Their ability to take commercially available sports bikes and take them to the limit, seeing the bikes wobbling through corners as the riders straddle […]

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World Superbikes has always held a very special place in the hearts of motorbikes fans. There is a very status to these guys that is grounded and quite unlike anything else. Their ability to take commercially available sports bikes and take them to the limit, seeing the bikes wobbling through corners as the riders straddle the absolute limit of performance.

So, it is great excite that we see this latest addition announced, a decade since Milestone’s previous SBK Generations title. Now with new graphics and audio bringing the whole experience bang up to date. No further details yet but enjoy the latest trailer and I’ll keep an eye out for new developments.

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Dakar Desert Rally announced, epic map reading returns https://www.teamvvv.com/news/dakar-desert-rally-announced-epic-map-reading-returns/ https://www.teamvvv.com/news/dakar-desert-rally-announced-epic-map-reading-returns/#respond Mon, 13 Dec 2021 22:58:29 +0000 https://www.teamvvv.com/?post_type=news&p=164304 Dakar released in 2018 was a much sought after title for an epic racing event which undoubtedly deserves more recognition among both sports and motor racing fans alike. Dakar 2018 had some good ideas and lofty ambitions, but ultimately wasn’t in a place to meet the expectations of gamers. With wonky physics, complex map system, […]

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Dakar released in 2018 was a much sought after title for an epic racing event which undoubtedly deserves more recognition among both sports and motor racing fans alike. Dakar 2018 had some good ideas and lofty ambitions, but ultimately wasn’t in a place to meet the expectations of gamers. With wonky physics, complex map system, irritating co-driver and numerous bugs. Dakar was an idea, yet the final execution left a lot to be desired, eventually scoring a lowly 4/10 in our review. A sequel might have been expected a year or two later, but all silence on the development front. Had the project been canned? No idea till now, and good news! Dakar Desert Rally has finally been announced and will be releasing in 2022.

The title has a new approach , rather than Dakar 2021 or Dakar 2, Dakar Desert Rally is already setting itself apart. Not a yearly franchise but instead a full reboot, hopefully taking on board both the elements players enjoyed from the 2018 version and combining the positive feedback into making this game all it has the potential to be. Let’s take a look at the trailer:

S, we can say too much, the trailer appears pre-rendered and without actual gameplay we can assess an potential improvements that have been made. However it is epic in approach, bringing new more colourful vibes an that action gaming feel. More news when we have it.

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Redout 2 announced, more future racing thrills https://www.teamvvv.com/news/redout-2-announced-more-future-racing-thrills/ https://www.teamvvv.com/news/redout-2-announced-more-future-racing-thrills/#respond Mon, 13 Dec 2021 22:46:51 +0000 https://www.teamvvv.com/?post_type=news&p=164300 A surprise announcement this weekend, Redout 2 will be releasing in 2022. Sequel to Redout (2016), an underrated and somewhat underappreciated title. Redout won our VVV award for Best Indie Racing Game in 2017. An ambitious title with silky smooth fluid visuals of circuits visualised in a vast scale. Redout introduced an innovative and unique […]

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A surprise announcement this weekend, Redout 2 will be releasing in 2022. Sequel to Redout (2016), an underrated and somewhat underappreciated title. Redout won our VVV award for Best Indie Racing Game in 2017. An ambitious title with silky smooth fluid visuals of circuits visualised in a vast scale.

Redout introduced an innovative and unique control system to magnificent effect, giving perfect control while always intuitive to play. This combined with various imaginative locations and a stunning in-house soundtrack.

If there was one area lacking it was the design of the craft, which all felt a little soulless and without any real design aesthetic. But if this can be fixed along with a new front end and various online improvements, we could have a great title with could dominate the future racing genre. Trailer below, more news when we have it.

 

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GRID Legends, first look gameplay and latest screenshots https://www.teamvvv.com/previews/grid-legends-first-look-gameplay-and-latest-screenshots/ https://www.teamvvv.com/previews/grid-legends-first-look-gameplay-and-latest-screenshots/#respond Tue, 07 Dec 2021 18:51:03 +0000 https://www.teamvvv.com/?post_type=previews&p=164263 GRID is back, and this time it could finally be the sequel fans have been waiting for. GRID Legends returns to the world of gaming in February 2022 and the package will be bigger than ever. But the first challenge with be communicating the game style to fans and proving its worth. A lot has […]

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GRID is back, and this time it could finally be the sequel fans have been waiting for. GRID Legends returns to the world of gaming in February 2022 and the package will be bigger than ever. But the first challenge with be communicating the game style to fans and proving its worth. A lot has changed in racing games over the years since 2008 but the fundamentals remain the same, fun handling, intense racing and a story that involves the player and takes them on their own driver journey.

GRID Legends is a huge game, reportedly featuring over 250 Career events, 130 routes on new and returning locations, 48 car classes, the return of Drift and Elimination, Race Creator, and more to be announced. Not forgetting the Story Mode (‘Driven to Glory’), starring award-winning actor Ncuti Gatwa (Sex Education) and written by Brad Kane (Ghost of Tsushima), this all sounds like major production in the making.

One of the big new additions will be crossplay multiplayer across Xbox, PlayStation and PC. Supported with a ‘hop-in’ feature which should make it seamless for players to jump into games with their friends and great racing on the fly. This will no doubt help online numbers and make for the best opportunity to build a long-term and stable online community.

For all of my initial thoughts and reactions along with a stack of gameplay, check out the video below.

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WRC 10 November Expansion Impressions https://www.teamvvv.com/news/wrc-10-november-expansion-impressions/ https://www.teamvvv.com/news/wrc-10-november-expansion-impressions/#respond Tue, 30 Nov 2021 12:18:15 +0000 https://www.teamvvv.com/?post_type=news&p=164236 WRC 10 is a game that has exceeded expectations and continues to impress, especially given the year on year nature of the title and the limited time available for overall improvements. This is testament to the Nacon / Kylotonn development team and their R&D departments, in work, planning, overall logistics and ultimately the execution. They […]

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WRC 10 is a game that has exceeded expectations and continues to impress, especially given the year on year nature of the title and the limited time available for overall improvements. This is testament to the Nacon / Kylotonn development team and their R&D departments, in work, planning, overall logistics and ultimately the execution. They have responded to consumer feedback and continue to add to the product on a large scale despite the rug being pulled from under them when the franchise moves to EA in 2023.  Back to WRC 2010 and and it has been somewhat of a revelation, new handling building on the intuitive style of WRC 9 while adding more weight to the car and greater feedback. All combined in producing the finest WRC game ever, this supported with free dlc expansions which have been transformative to not only add worthwhile features but also improving the overall gaming experience.

A stunning Acropolis action shot by James McAdam.

The main event of the November expansion is the new Acropolis Rally,  with some stunning and highly challenging stages,  besides improved Club Mode, the November update also adds the following historical events:

– Rally Argentina in 1994 with Didier Auriol and Bernard Occelli in their Toyota Celica Turbo 4WD,
– Rally Argentina in 2004 with Carlos Sainz and Marc Martí in their Citroen Xsara WRC,
– Rally Germany in 2002 with Sébastien Loeb and Daniel Elena in their Citroën Xsara WRC,
– the Safari Rally in Kenya in 2000 with Richard Burns and Robert Reid in their Subaru Impreza S5 WRC ’99,
– Rally Mexico in 2016 with Jari-Matti Latvala and Miikka Anttila in their Volkswagen Polo R WRC.

You can see my various thoughts and impressions from this expansion in the video below, and if you’d like to see me racing on livestreams, follow me on Twitch to keep updated.

Also, my first impressions of the various rallies, for those intial runs.

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Forza Horizon 5 polished but rubbish with a wheel https://www.teamvvv.com/news/forza-horizon-5-polished-but-rubbish-with-a-wheel/ https://www.teamvvv.com/news/forza-horizon-5-polished-but-rubbish-with-a-wheel/#respond Fri, 12 Nov 2021 12:13:21 +0000 https://www.teamvvv.com/?post_type=news&p=164258 Forza Horizon 5 has arguably become the leading racing gaming franchise for Xbox over the past few years. The huge success of Forza Horizon 4 cannot be understated and though not a game I found terribly involving, it did appeal to casual gamers on a large scale. On comes Forza Horizon 5, the announcement mere […]

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Forza Horizon 5 has arguably become the leading racing gaming franchise for Xbox over the past few years. The huge success of Forza Horizon 4 cannot be understated and though not a game I found terribly involving, it did appeal to casual gamers on a large scale. On comes Forza Horizon 5, the announcement mere months from release, it potentially forms as the finale of the XBox One generation with Playground Games incredible technical skills. Yet there were no preview hands-on opportunities, this always forms a certain level of apprehension when it comes to new releases and the opinions of selected media and streamers just doesn’t cut it when there is an obvious lack of transparency on objective opinion.

Onto the game and getting it late I wasn’t able to produce the preview content, this also affects my opportunity to grow an audience around the game, hence my coverage will be limited and time to spend on it, even more so. So, my first port of call was to give a hands on and give my impressions and you can see those in the video below.

Suffice to say from a technical construction standpoint it is another work of art on the XBox Series X, however technical online issues are abound on the PC version and all formats appear to have encountered issues with various online modes and server limitations. While the core game follows the tried and tested model, the steering wheel issues that plagued previous iterations remain and rather disappointingly it effectively ended by planned content. So, I might pick it up again on streams in due course to get further into the game, but with the lack of viewer following in missing those previews, it probably won’t be worth the effort.

 

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RiMS Racing Developer Interview Video Podcast https://www.teamvvv.com/interviews/rims-racing-developer-interview-video-podcast/ https://www.teamvvv.com/interviews/rims-racing-developer-interview-video-podcast/#respond Mon, 16 Aug 2021 10:39:22 +0000 https://www.teamvvv.com/?post_type=interviews&p=164184 RiMS Racing has been a bit of a blast out of nowhere these past few months, developed by a studio entering into its maiden project. This has been a hugely ambitious undertaking for the newly formed Raceward Studio who have signed up with NACON to build a much needed new competitor to the biking market. […]

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RiMS Racing has been a bit of a blast out of nowhere these past few months, developed by a studio entering into its maiden project. This has been a hugely ambitious undertaking for the newly formed Raceward Studio who have signed up with NACON to build a much needed new competitor to the biking market. With this in mind I sat down with Fabio Respighi (Lead Game Designer) and Alessandro Carullo (Game Designer) to learn more about Raceward studio, the challenges involved in realising a new IP, to the creation of such an enormous enterprise. We discuss many elements that make up the RiMS Racing experience and much of what you can look forward to.

You can hear the entire interview below along with my usual feedback.

RiMS Racing will release on Xbox S/X, PS4, PS5, PC and Nintendo Switch on 19th August 2021.

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RiMS Racing All Bikes featured in the game revealed https://www.teamvvv.com/news/rims-racing-all-bikes-featured-in-the-game-revealed/ https://www.teamvvv.com/news/rims-racing-all-bikes-featured-in-the-game-revealed/#respond Mon, 16 Aug 2021 08:54:07 +0000 https://www.teamvvv.com/?post_type=news&p=164182 RiMS Racing is all about the bikes and though the selection on paper is comparatively small, they are packed to the rafters with detail. Literally hundreds of parts that be exchanged, repaired, optimised in making your bike the best it can be.  This detailed experience all adds in building a connection with your bike and […]

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RiMS Racing is all about the bikes and though the selection on paper is comparatively small, they are packed to the rafters with detail. Literally hundreds of parts that be exchanged, repaired, optimised in making your bike the best it can be.  This detailed experience all adds in building a connection with your bike and making it your own, from every aspect as you improve as a rider, maximising your bike and various elements that form the package.

The confirmed bike list is as follows:

Ducati Panigale V4 R 2020

Aprilia RSV4 1100 Factory 2020

BMW M 1000 RR 2021

Honda CBR1000RR ABS 2019

Kawasaki Ninja ZX-10RR 2019

MV Agusta F4 RC 2019

Suzuki GSX-R1000R 2019

Yamaha YZF-R1 2020

Some great models, all carefully curated with impressive performance combined with ultra high desirability. In the video below I reveal all of the super bikes featured besides some basic highlights on each model, be it history or performance. I’ll be testing these bikes more on future content along with more reaction on their various performance.

RiMS Racing will release on Xbox S/X, PS4, PS5, PC and Nintendo Switch on 19th August 2021.

 

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F1 2021 Review https://www.teamvvv.com/reviews/f1-2021-review/ https://www.teamvvv.com/reviews/f1-2021-review/#respond Fri, 16 Jul 2021 12:03:43 +0000 https://www.teamvvv.com/?post_type=reviews&p=164138 F1 2021 has swiftly come round again for another lap and finally it is time to dive into this years title, what will Codemasters have in store and can we see the first influences of the impact from EA?  Let’s explore the potential improvements and general cohesion of the package, is F1 2021 a step […]

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F1 2021 has swiftly come round again for another lap and finally it is time to dive into this years title, what will Codemasters have in store and can we see the first influences of the impact from EA?  Let’s explore the potential improvements and general cohesion of the package, is F1 2021 a step forward? Before delving in, I am going to put it out there. I was not a fan of F1 2020, and after the review last year I barely completed a lap of the game again. With real F1 taking the 2020 cars into 2021, I was expecting Codemasters’ efforts to potentially be lacklustre, but good news! Thankfully my low expectations appear to be wrong. Very wrong.

F1 2021 is a huge package. There are so many game modes and settings that quite frankly it can be a little overwhelming to really understand how to initially play the game. But it is possible to play the three core single player modes concurrently and thankfully these do now play differently from each other. In 2020, ‘My Team’ was a direct copy of ‘Driver Career’ with a new shell – we do this year at least have your team members now referring to you as the boss instead of just another driver. It’s those small touches that bring a game mode together better.

With the staggering variety of game options available I feel that Codemasters have missed a trick in terms of introducing players to the game, and they could go some way to assist in setting the game up for players more directly. Getting the difficulty level right has always been a challenge – gamers want a good competitive fight, but equally when racing your own team or a team that realistically should be rooted to the mid-field it is very difficult to get that difficulty setting accurately placed. So, when you do develop the car you see genuine improvement in pace from race-to-race. This can only reliably be accomplished if setting the game on the hardest difficulty setting – but only a small percentage of players out there are capable of racing on that level. So, what is the solution? Adaptive difficulty, giving the game the option to change the difficulty as you progress through the relevant game mode – but players always need a starting point. The game should ideally start in a test session, it could even be a prologue to the Breaking Point story mode, where players are set a task to complete some lap times, or a dummy race etc – the results of that dictate the AI difficulty and maybe experimentation with various settings enabling players to explore the rest of the game comfortable in the knowledge that it will be a decent and fair challenge.

This year we have the much talked about ‘Braking Point’ story mode which puts gamers into the shoes of two racing drivers – a young upstart and his old-timer teammate at the end of his career. It is an entertaining game mode but comes across as a bit gimmicky and limited in the overall experience. It is a very linear story whereby you must achieve everything asked of you – fail to do so and the story effectively ends, forcing players must repeat the “mission” again. It would be nice if there were multiple ways to play through the game with different story threads depending on what your result was in a race or situation. A lot of the story also takes place during the 2020 F1 season, but the pandemic or the unique season we had last year in real life was not even mentioned – which is a shame and could have brought some additional creative storylines. However, it is still a fun game mode and I hope to see this expanded in future releases – EA has depth of experience here with similar story modes in its FIFA series, so let’s see how this plays out.

My Team and Solo Career are both back of course and have been expanded accordingly, particularly Solo Career allowing players to start off in a full season of F2 – I hope we get to see F3 added in a future release. My Team and Solo Career feature the possibility to develop cars through the season, so, both now include the much-needed overhaul of R&D, which is more intuitive around how to develop a car. Also tweaked this year are the practice sessions, whilst these are still the same type of practice sessions we have seen in every game for years; they are at least less of a chore. When will Codemasters (EA, please take note) realise that there is a mini-game shouting out here where you can have different practice challenges and give players something different achieve within a practice session – this could be prime paid-for DLC content.

Included as a bonus this year are Driver Icons – these feature highly performing drivers across the past 30 years, and whilst not all are world champions it is fun to see the likes of Felipe Massa and David Coulthard included amongst Senna, Prost, and Schumacher. You can choose to hire these greats within My Team (you can decide how you feel about the realism of doing this) but in a world imagined by Codemasters where you can be a Driver/Manager it probably works.

Handling has without doubt been improved this year and whether using a wheel or pad there is greater confidence in being able to place the car appropriately on the entrance to a corner and thread the throttle as you accelerate out. Default setups do tend to understeer more, but they are still very driveable. It also must be noted that if you play on a PS5, the additional touches of having your mechanic talk to you through the speaker on the pad and lights matching the flags (red, yellow, green, blue) appear on the pad itself are unspoken about features that really makes this version stand on its own.

Multiplayer remains a challenge for Codemasters and whilst new modes included this year to separate new drivers away from those seeking a serious gaming session, the whole online experience remains clunky. When reviewing the title, I struggled to get into a lobby and when I did a race session was already underway and had to wait 15 minutes before getting to race myself. Whether its timed racing sessions, driver ability or sportsmanship, why Codemasters simply do not copy the Gran Turismo model for online is baffling.

Accessibility for F1 2021 is incredible with so many options to tweak your gaming experience to make it full arcade or full simulation. Whilst some may still argue its credibility as a full simulation, the F1 franchise is made to sell to as many consumers as possible but they do a fine job in appeasing most gamers. One aspect I would like to see amended is helping players learn racing lines and braking points (actual braking points, not the story!). We have seen the same racing line graphic for many years, but I don’t think it helps anyone learn the tracks – taking another feature from Gran Turismo I’d like to see instead of the full or corner racing line graphic, just a simple notification of when to brake for a corner and nothing else. Over time you will learn the racing line itself but knowing when to brake is key.

One major omission this year however is that Classic Cars have been removed which seems an odd decision. I’m sure they will come back again in a future release, but we were getting used to seeing which cars they would include from the past in each year’s release that to remove them all is disappointing. Also, you will not get Imola, Portimao or Jeddah at release but these will be added as free DLC later this year. Ideally Codemasters would release a video on what it takes to create a track for F1 2021, as it seems painfully slow from Codemasters to create tracks for the game, especially when they already have the circuit maps and assets created for other titles in the Codemasters catalogue.

F1 2021 is the best entry in the now long and established F1 franchise from Codemasters. Accessible, fun to play and at its core the racing truly reflects the product it is based on. F1 is at the end of an era with next year seeing a whole new raft of regulations. It is perhaps fitting that F1 2022 will start to see some influence from its new owners EA, and we are all keen to see how that develops. I for one hope it allows for greater investment and for each title to feel genuinely different from one year to the next (I’m looking at the same cutscene celebrations for five years now at the end of a race and isn’t it amazing how the same people in the garage celebrating are the same in every team). But F1 fans and particularly F1 gaming fans are perhaps some of the most demanding and expect more than can be delivered in a 9-month development window each year. For now, enjoy F1 2021 – best F1 game made to date.

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